CMCC transparent 2-04

RULES

Rules for our 2025 Tournament

Division

Boys & Girls born on or after January 1, of the year specified:
2018 (U7), 2017 (U8), 2016 (U9), 2015 (U10), 2014 (U11), 2013 (U12), 2012 (U13),
2011 (U14), 2010 (U15), 2009 (U16), 2008 (U17), 2006/07 (U19) Divisions.

 

 

Team Check-in Process & Eligibility

Refer to the Team Check-in Page of the tournament website.

 

 

Guest Players

Unlimited guest players are permitted.

 

 

Format

2017 & 2016 Divisions will play 7v7

2014 & 2015 Divisions will play 9v9

2013 thru 2007/06 Divisions will play 11v11

 


 

Small Sided Rules
7v7 Divisions

Build out lines.

No Heading allowed.

No Punting is allowed.

 

9v9 (U10) Divisions 

No Build out lines.

No Heading allowed.

Punting is allowed.

 

9v9 (U11) Divisions 

No Build out lines.

Heading is allowed.

Punting is allowed.

 

 

Roster Size

2018 thru 2016 (7v7 Division): 14 player max roster- All players can dress and pay

2014 & 2015 (9v9 Division): 16 player max roster- All players can dress and pay

2013 thru 2007/06 (11v11 Division): 22 player max roster- All players can dress and pay

 

Roster Freeze

The roster freeze is Saturday, May 24th before your first scheduled game. Once you turn in your Match Report/Game Card to the Field Marshal prior to your first scheduled game, your Roster is Frozen. You will not be able to add any players to your Team Roster for the remainder of the tournament. This includes any Club Passing for Goalkeepers and Field Players.

 

Tournament Club Pass Rule

Goalkeepers are allowed to participate in more than one team within all age groups, provided that it is age appropriate and strictly in the capacity of a Goalkeeper; they are not eligible to participate as a field player. To do so, a Goalkeeper must be included on the official team roster and listed as "GK" prior to their respective team's first game. It's important to note that no Goalkeeper can be added to the roster after the Roster Freeze deadline.

Field Players are not allowed to participate in more than one team within their own team's age group. However, players are permitted to club pass "up" or "down" if age appropriate between teams outside of their team's age group. To do so, a player must be included on the official team roster prior to their respective team's first game. It's important to note that no players can be added to the roster after the Roster Freeze deadline.

 

 

Match Times for Pool Play, Quarter-Finals, Semi-Finals & Finals

Pool Play, Quarter-Finals, Semi-Finals & Finals

2017 thru 2014 (7v7 & 9v9 Divisions )will play two 30 minute halves.

2013 thru 2007/06 (11v11 Divisions) will play two 35 minute halves.

 

Substitution

Substitution will be allowed during natural stoppage of the match at the referee’s discretion. All divisions, free substitution and re-entry will be allowed.

 

 

Home & Away Preparations

Choosing Sides:

Silverlakes Soccer Complex, OC Great Park & Silverlakes West/ Eastvale Community Park:
Both teams will be on one side of the field and Spectators on the opposite side of the field designated by the tournament. Spectators must mirror their team on opposite side of the field.
The Home team is the first team listed on the schedule and has choice of field half.

All other Facilities not mentioned above:
Teams will sit on opposite sides of the field. All Spectators from a team will sit on the same side of the field as their team. The Home team is the first team listed on the schedule and has choice of sides.

Uniform Conflict: If there is a conflict in the uniform color, the Away team shall change uniforms.

 

GAME BALLS: The home team is the team listed first on the official schedule. The home team will furnish three game balls.

 

 

Protests

NO PROTESTS WILL BE ALLOWED. Only the Tournament Director can make decisions relating to the interpretation of the Tournament Rules. Inquiries relating to the interpretation of these rules will be resolved with the administrator/coach that are registered with the involved team(s). Individuals may not represent a team if not registered as an administrator/coach with the involved team(s). The Coach or Administrator must present their valid ID Card related to questioning rules or when voicing concerns.  (The Tournament Director reserves the right resolve conflicts).

 

 

Player Equipment

The referee’s decision is final concerning whether a player will be permitted to play with their existing equipment and physical condition (knee braces, cast, etc.). The Tournament does not have the authority to overrule a referee when it comes to player equipment.

 

 

2 Yard Sideline Rule 

All spectators must always be at least 2 yards away from the sideline. This rule will be enforced by the Referee Coordinator and Tournament Officials.

 

 

Injury Time

There will be no time allowance for injuries. The in-charge referee cannot extend the specified game time.

 

 

Tournament Scoring System

3 points for a win

1 point for a tie

0 points for a loss

Qualifying matches ending in a tie will stand. Quarter-final, Semi-final and Final matches ending in a tie will proceed immediately to FIFA penalty kicks to determine a winner.

 

 

Standing Tie Breaker

In the event there is a tie in the standing after the qualifying matches or a wild-card determination, the following method will be utilized to resolve the tie:

1. Head to Head Competition

2. Goal Differential (goals scored minus goals allowed)

3. Fewest Goals Allowed

4. Most Goals Scored

5. Most shut-out victories.

6. FIFA Kicks from the Penalty Mark

If more than two teams are tied at the end of preliminary rounds, the tie breaker criteria list shall be used in order shown to advance or eliminate teams. Once one team advances or is eliminated and if the remaining two teams are still tied, those two teams will then be compared beginning with criterion 1 (Head to Head) to determine ultimate placement. (See different examples below).

Example 1: Three way tie:

Head to Head cancels out since all 3 teams either beat or tied each other. The three teams will then be compared beginning with criterion 2 (Goal Differential) to determine ultimate placement.

Team A  Goal Differential  +3

Team B  Goal Differential  +2

Team C  Goal Differential  +1

In this above example Team A is first place, Team B is second place and Team C is third place.

Example 2: Three way tie:

Head to Head cancels out since all 3 teams either beat or tied each other. The three teams will then be compared beginning with criterion 2 (Goal Differential) to determine placement.

Team A Goal Differential  +3

Team B Goal Differential  +3

Team C Goal Differential  +1

In this above example Team C is Third Place with the lowest Goal Differential. Since Team A and Team B are still tied, those two teams will then be compared beginning with criterion 1 (Head to Head) to determine ultimate placement. In this case, Team A beat Team B  in Pool Play. Therefore, Team A is first place, Team B is second place, and Team C is third place.

Example 3: Three way tie:

Head to Head cancels out since all 3 teams either beat or tied each other.

Team A Goal Differential  +3

Team B Goal Differential  +1

Team C Goal Differential  +1

In this above example Team A is in First Place with the Highest Goal Differential. Since Team B and Team C are still tied, those two teams will then be compared beginning with criterion 1 (Head to Head) to determine ultimate placement. In this case, Team B beat Team C in Pool Play. Therefore, Team A is first place, Team B is second place, and Team C is third place.

 


 

Playoff Format

Flight of 6 Teams:

One group of 6 teams. Top 2 teams with the most points will advance to the Championship Game.

 

Flight of 8 Teams:

Will consist of Two (2) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games.

1st and 2nd place teams in Group A & B advance to the Semi-finals.

Semi-final #1 is 1st Place from Group A vs 2nd Place from Group B

Semi-final #2 is 1st Place from from Group B vs 2nd Place from Group A

The winners of semifinal games will meet for the Championship.

 

Flight of 10 Teams:

Will consist of two (2) groups of three (3) and one group of four (4). Each team will play a total of three (3) preliminary round games. Teams in Bracket A will cross-play with teams in Bracket BTeams in Bracket C will play a round robin within the four (4) teams in their group. Team with the highest points between Bracket A/B (Seed 1) combined will advance to play the (Seed 3) W/C #1 (from all groups) and  (Seed 2) 1st in Group C play the (Seed 4) W/C #2  (from all groups)  Winners meet in the final.
Note: Due to the current bracket setup, Seed #1 & #2 may face a W/C team they previously competed against during group play

 

Flight of 12 Teams:

Will consist of three (3) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games.

Teams advancing to the Semi-Finals: The winner of Group A will play Wild card #1 and the winner of Group B will play the winner of Group C. If Wild Card comes from Group A, then it will be winner of Group B vs Wild card and winner of Group A vs Group C. The winners of semifinal games will meet for the Championship.

 

Flight of 14 Teams:

Will consist of four (4) groups – two (2) groups of four (4) which will play within their bracket (round robin formation within their four(4) team divisionand two (2) groups of three (3) which will cross-play (Teams in Bracket A will cross-play with teams in Bracket B).

Winner of Group A/B combined will be Seed 1 (team with the highest point total for 3 games from groups A/B)

Group A/B 1st Place (Seed 1) will play 1st Place of Group D (Seed 3) - Semi-Final #1

1st Place of Group C (Seed 2) will play Group A/B 2nd Place (seed 4) - Semi-Final #2

Semi-Final winners will meet in the final

 

Flight of 16 Teams:

Will consist of four (4) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games.

1st Place from Group A, Group B, Group C & Group D will advance to the Semi-finals.

Semi-final A is 1st Place from Group A vs 1st Place from Group D

Semi-final B is 1st Place from from Group B vs 1st Place from Group C

The winners of semifinal games will meet for the Championship.

 

Flight of 20 Teams:

Will consist of five (5) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games.

The winner of Group A will play Wild card #3 in Quarterfinal A

The winner of Group B will play Wild card #2 in Quarterfinal  C

The winner of Group C will play Wild card #1 in Quarterfinal D

The winner of Group D will play the winner of Group E in Quarter final B

If Wild card #1 comes from Group C, then Wild card #1 will play the winner of Group B and Wild card #2 will play the winner of Group C.

If Wild card #3 comes from Group A, then Wild card #3 will play the winner of Group B and Wild card #2 will play the winner of Group B.

If Wild card #2 comes from Group B, then Wild card #2 will play the winner of Group C and Wild card #3 will play the winner of Group B.

If two (2) Wild cards come from their same respective groups. Both Wild card teams will automatically switch places.

If three (3) Wild cards come from their same respective groups, then winner of Group A will play Wild Card #2 and winner of Group B will play Wild Card #1 and winner of Group C will play Wild Card #3.

The winner of the Quarterfinal A will meet the winner of Quarterfinal B and the winner of Quarterfinal C will meet the winner of Quarterfinal D in the semifinals. The winners of semifinal games will meet for the Championship.

 

Flight of 22 Teams:

Will consist of six (6) Groups – Group A and B will play a crossover format, and Group C, D, E and F will play round robin within their division. Each team will play a total of three (3) preliminary round games. 

The winner of Group A/B will play Wild card #1 in Quarterfinal A.

The winner of Group C will Wildcard #2 in Quarterfinal C.

The winner of Group D will play Wild Card #3 in Quarterfinal D.

The winner of Group E will play the winner of Group F in Quarterfinal B.

IN A FLIGHT OF 22 TEAMS, HEAD TO HEAD IS NOT UTILIZED WHEN CALCULATING TIES IN WILD CARDS IN GROUP A & B ONLY.  WILD CARDS WILL BE CALCULATED FROM ALL TEAMS IN GROUP A & B. Standard Wild Card Tournament Rule applies to Groups C, D & E.

If Wild card #1 comes from Group A/B, then Wildcard #1 will play the winner of Group C and Wildcard #2 will play the winner of Group A/B.

If Wild card #2 comes from Group C, then Wildcard #2 will play the winner of Group A/B and Wildcard #1 will play the winner of Group C.

The winner of Quarterfinal A will meet the winner of Quarterfinal B and the winner of Quarterfinal C will meet the winner of Quarterfinal D in the Semifinals. The winners of the Semifinal games will meet for the Championship.

 

Flight of 24 Teams:

Will consist of six (6) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games.

The winner of Group A will play Wild card #1 in Quarterfinal A.

The winner of Group B will play the winner of Group C in Quarterfinal C.

The winner of Group D will play Wild card #2 in Quarterfinal D.

The winner of Group E will play the winner of Group F in Quarterfinal B.

If Wild card #1 comes from Group A, then Wild card #1 will play the winner of Group D and Wild card #2 will play the winner of Group A.

If Wild card #2 comes from Group D, then Wild card #2 will play the winner of Group A and Wild card #1 will play the winner of Group D.

The winner of Quarterfinal A will meet the winner of Quarterfinal B and the winner of Quarterfinal C will meet the winner of Quarterfinal D in the Semifinals. The winners of the Semifinal games will meet for the Championship.

 

Flight of 28 Teams:

Will consist of seven (7) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games.

The winner of Group A will play the winner of Group B in Quarterfinal A.

The winner of Group C will play the winner of Group D in Quarterfinal C.

The winner of Group E will play the winner of Group F in Quarterfinal D.

The winner of Group G will play the Wild card #1 in Quarterfinal B.

If Wild card #1 comes from Group G, then Wild card #1 will play the winner of Group E and the winner of Group F will play the winner of Group G.

The winner of Quarterfinal A will meet the winner of Quarterfinal B and the winner of Quarterfinal C will meet the winner of Quarterfinal D in the Semifinals. The winners of the Semifinal games will meet for the Championship.

 

Flight of 32 Teams:

Will consist of eight (8) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games.

The winner of Group A will play the winner of Group B in Quarterfinal A

The winner of Group C will play the winner of Group D in Quarterfinal C.

The winner of Group E will play the winner of Group F in Quarterfinal D.

The winner of Group G will play the winner of Group H in Quarterfinal B.

The winner of Quarterfinal A will meet the winner of Quarterfinal B and the winner of Quarterfinal C will meet the winner of Quarterfinal D in the Semifinals. The winners of the Semifinal games will meet for the Championship.


 

Wild Cards

For the exemption of a ten (10) team flight- Only Second Place Teams from each pool can advance as a Wild Card. If there is a tie for Second Place in pool play, the Standing Tie Breaker Rule will determine the Second Place team. Penalty kicks will be taken thirty (30) minutes before the scheduled start of the Quarterfinal or Semifinal game. (The Tournament Director reserves the right to resolve Wild Card conflicts).

Note: In a Flight of 22 teams, Head to Head is not utilized when calculating ties in Wild Cards in Groups A & B only.  Wild Cards are calculated from all teams in Group A & B. Standard Wild Card Tournament Rule applies to Groups C, D & E.

 

 

Award Ceremonies

Both, the Champion and Finalist will receive awards and are both expected to participate in the Award Ceremonies. Any team who does not comply will be reported to US Club Soccer or State Association, League, Club BOD and Club DOC. We promote good sportsmanship at our event whether you win or lose.

 

 

Forfeits/Team Disqualifications

If a team forfeits due to a no show or not having enough players during the preliminary round, the following will apply “Forfeit one-forfeit all”. If a team forfeits in the elimination round, only that match will be forfeited. If a team doesn’t have their player cards present by the end of the match, only that match will be forfeited. Games will be recorded as a 1-0 victory for the opposing team. Any team that forfeits will be reported to their US Club or State Association, Club President and Club Directors.

 

 

Grace Period

All matches will have a 5 minutes grace period to appear with at least 7 players (2013 thru 2007/06), 5 players (2018 thru 2014) to avoid a forfeit.

 

 

Player/Coach Conduct

Any player receiving a double yellow / red card or coach receiving an ejection shall be ineligible to participate in the remainder of that match, plus the following match.

 

CONCUSSION INITIATIVE FOR ALL AGE GROUPS

Per U.S. Soccer’s Concussion Initiative, if a player is suspected to have a head injury the referee is instructed to stop play to allow for treatment/evaluation as needed If the player leaves the field of play for additional evaluation, a substitution can be made in that moment. The player with the suspected head injury may not return to the game unless a Health Care Professional (HCP) or Certified Athletic Trainer (ATC) has cleared the player. Any coach or parent insisting on returning the player to the game without approved clearance will result in the referee ending the game.

 

Withdrawal from the Tournament/ Refund Policy 

  • Any team withdrawing before May 1, 2025, will receive a full refund minus $100 processing fee. Any team withdrawing after the May 1, 2025, will not be entitled to a refund unless the tournament is canceled.
  • If the Tournament is canceled due to the Inclement Weather prior to the start of competition, teams will be issued partial refunds as determined by the Tournament Committee, after a reasonable amount has been deducted for incurred tournament costs.
  • If the Tournament is canceled once it begins, refunds will be issued according to the following schedule:
    - Three matches played - No Refund
    - Two matches played- $100 Refund
    - One match played- $200 Refund

 

Inclement Weather or Unexpected Termination of Play

In the event of inclement weather, which the Tournament Committee deems as being unsafe for the players and/or the fields for competition to continue; or the unexpected termination of the match, the following system for determining the winner will be implemented:

Matches that are at the half time break or in the second half of play will have the score stand.

Matches before the halftime break will be deemed not to have been played and may be postponed and played at a later time or the following day if a field is available. If a field is not available, then a coin flip by the Tournament Director will determine the winner and the score will be reported as 1-0.

Matches may be shortened in order to play all assigned matches. If all assigned matches are unable to be played, awards will be made based on a point system to be determined by the Tournament Committee.

 

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Vail SC has Accepted the Challenge and will compete at the 2025 Cerritos Memorial Challenge Cup.
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Slammers FC has Accepted the Challenge and will compete at the 2025 Cerritos Memorial Challenge Cup.
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SC del Sol from Arizona has Accepted the Challenge and will compete at the 2025 Cerritos Memorial Challenge Cup.
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RSL Arizona has Accepted the Challenge and will compete at the 2025 Cerritos Memorial Challenge Cup.
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